The soundtrack is memorable, the UI is well done, the voicework is professional, the fluff is well written and occasionally warranted some chuckles, and nearly every facet of the game is burned into my memory days after a session-even the loading screens. Yet, it’s impressive to see up close how polished Endless Space 2 is compared to the first-and I initially rolled my eyes at the “beautiful” setting in the options menu. Granted, this ensures that you’re not fighting Watson-esque genius machines that destroy your chances of victory at every turn, but there really needs to be an option for something resembling a big picture challenge at some point. Once you really get a handle of what’s going on, you’re going to be well versed in countering most of the base decisions your AI opponents make. Endless Space 2‘s AI leaves a lot to be desired. Let’s talk about the bad first, which isn’t all that bad.
ENDLESS SPACE REVIEW GAMESPOT SERIES
This series is more like a stepping-stone to other hardcore genre fare, and it’s mostly because of how much emphasis was put on the visual style over all else. No, you’ll have to work for it if you’re a newcomer, but Amplitude doesn’t lay it on so thick that it feels insurmountable. Micromanaging empires isn’t something you’ll pick up within minutes, or even a concept you’ll grasp after playing the meagre tutorial. Given that most 4X games are relatively complex, it’s obvious that Endless Space 2 is going to take some getting used to. To many players, the idea of juggling all of that might seem like a lot. It’s a strategy in and of itself, but doesn’t soften the blow of missing out on a more detailed hands-on war mechanic. In essence, you’re going to want to ensure that you have the advantage before the engagement even begins by way of producing counter-picked units and increasing your armada. Your job is to basically choose a strategy by way of a “Battlecard,” and see how it plays out. Just don’t get too excited about the combat system, as it’s rudimentary at best. Like its predecessor, players will be spending their time managing and expanding an empire in a turn-based fashion, through menial tasks like taxes and policy changes or more delicate means like warfare or research and development (through a tech tree that looks more like a giant wheel). Endless Space 2, a follow-up of the 2012 original, is a prime example. We’ve seen a resurgence of the genre in recent years, especially with properties like Masters of Orion returning to the stage, but we’ve gotten to the point where established newcomers are now starting to build proper sequels and studios are getting a hang of the genre.
I don’t know who else keeps playing grand space simulators, but you’re in good company.